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Smart Learning Market to Partake Significant Development By 2026

  Technology has disrupted almost every sphere of our lives, including education.  Smart learning  has made a paradigm shift in the arena of traditional education, drastically. Smart learning focuses on offering the students an all-inclusive method of education with the help of digital marvels and prepare them for their both personal and professional lives. This brand new approach of learning has made it possible for the students to adapt to the fast-changing way of the world. With the advent of digital wonders such as Augmented Reality, Virtual Reality, Mixed Reality, gamification, chatbots, and 3D printing and chatbots has redefined the ways of delivering and receiving knowledge. These brand new marvels of technology are being used throughout the globe to make learning more effective, flexible, and efficient. Download an Exclusive PDF Sample of Smart Learning here!@  https://www.researchdive.com/download-sample/133 Smart devices and technologies are the basic foundations of this type

Event Industry In Market Analysis over Business Prominent Players (2020-2028)

  The  global events industry  is estimated to be valued at  $1,457.2 million by 2028 , surging from  $1,134.5 million in 2020  at a noteworthy  CAGR of 23.1% Impact Analysis of COVID-19 on the Events Industry The global market for events industry is estimated to experience a negative impact amid the COVID-19 pandemic. The growth is declining amidst the pandemic times due to travel restrictions, unprecedented lockdowns, restrictions on large gatherings and social meetings, and others. In addition, work from home situations have led to a decline in corporate meetings, seminars, product exhibitions, and others. In addition, travel restrictions and social distancing measures led to huge revenue losses and postponements or cancellations of events. For instance, men’s T20 World Cup which was scheduled to be held in Australia in October 2020 was cancelled. Also, Tokyo 2020 Olympics was cancelled and postponed by Japan’s Prime Minister Shinzo Abe and the International Olympic Committee, and i

Global Digital Educational Publishing Market 2020 Forecast Analysis by 2027

  The  global digital educational publishing market  was valued at   $8,400.8 million in 2019 , and is projected to reach   $27,891.5 million by 2027 , at a   CAGR of 17.0% .  Impact Analysis of COVID-19 on the Global Digital Educational Publishing Market The coronavirus outbreak in 2020 has positively affected the digital educational publishing industry worldwide. Fear of contracting the COVID-19 disease along with strict social distancing rules implemented by developed as well as developing nations in order to prevent the virus transmission has led to a work and study from home structure for most employees and students. Moreover, the COVID-19 has resulted in schools being shut all across the world. As a result, education has changed dramatically, with the distinctive rise of e-learning, whereby teaching is undertaken remotely and on digital platforms. Educational institutions are promoting the use of e-books and digital publishing along with e-learning. As a result, the digital educa

Healthcare Gamification Market 2026 Vision – Industry Insight, Recent Trends, Size and Share and Global Demand Exclusively Available at Researchdive.com

  The   healthcare gamification market   share is predicted to grow at a   CAGR of 11.9%   by generating a revenue of   $47,281.5 Million by 2026. Gamification includes applying the techniques used in game, mechanics of game, and game style in non-gaming applications to engage the audience and make the dull task into more fun and engaging. Basically it is an application of elements in video games, which helps to solve the everyday problem and enables the user to change the behavior, develop skills and enable innovation in health care. The goal of the gamification is to change the behavior of the patient. The increase in the wearables and health & wellness app with gamification is the strong sign that the people are liking it. Get | Download as PDF Sample Report of Healthcare Gamification Market@ ​ https://www.researchdive.com/download-sample/62 ​​​ The increase in the usage of digitalization and the technology adoption are expected to drive the healthcare gamification market. Many

Smart Learning Market Opportunities, Outlook, Growth Prospects, Product types and Competitive Analysis

  According to global   smart learning market   analysis by Research Dive, the global market forecast will be   $74,179.1 million in 2026 , at a   19.2% CAGR   and is growing from   $18,200.0 million in2018 . Smart Learning Market Drivers: Growing acceptance of e-learning in academic & corporate sectors along with technological improvements in smart education is the major driver for the global smart learning market growth. In addition, smart learning has observed a growth in its adoption due to several benefits including convenience and improved focus of learners. Moreover, it has empowered both students and teachers to enhance their efficiency and productivity. These abovementioned factors will boost the market growth in the projected time. In addition, growing trend of emergence of bring your own devices (BYOD) is estimated to rise the implementation of smart education and learning platforms, creating growth opportunities in the global market. Furthermore, growing number of virtu

How big is the Beacon Technology industry and how it will look like in the next 5 years?

  According to a study of Research Dive, the global   beacon technology market   forecast shall cross $45,213.7million by 2026, growing at a CAGR of 75.4%. The growing adoption of beacons for innovation in the business model is one of the significant factors for the growth of the beacon technology market.Beacon is a versatile product that has a key role in the application of retail, education, healthcare, and others. Moreover, to gain competitive advantages,market players are focusing high on business intelligence. For instance, FUJITSU has invented Bluetooth beacons which make indoor navigation accurate and it also provide an improved user experience.These beacons are cost-effective and provide valuable information such as bottlenecks, the effectiveness of offers and, customer movements.These factors are anticipated to boost the demand for beacons in the global market. In addition, beacons havegreat significance in the retail sector mainly because they provide key benefits of being hi